Parry window is now more consistent and enemies can be staggered out of it. Fixed kick attack from smaller enemies being too difficult to parry.It is now a bit easier to dodge them in time. Fixed a few cases where airstriking would not complete its last attack.Disabled camera look-at when striking characters up in the air.Adjusted valid angles for combat targets to reduce camera movement in combat.Disabled end-of-combat slow motion camera for short combat scenarios.
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