The Rendezvous, therefore, goes toe-to-toe against Jett’s dash regarding escape potential. It is one of the best forms of disengage in the game since it is almost instantaneous and he does not require a kill like Reyna to Dismiss. Thoughts on RendezvousĬhamber’s Rendezvous is his best ability, playing weird off angles whilst easily evading danger makes him such an annoying agent to play against. Let’s start off by exploring his general playstyle on defense and how to best use his Rendezvous teleport ability. This article will explain how each ability of his should be used and some strategies to incorporate into your gameplay for all maps on both attack and defense. Crosshair placement needs to be your forte as you will much of the time be pre-aiming opponents. Not only does this utility provide information for the team by covering flanks, if activated the slow lasts quite a long time and can completely compromise enemy attacks.Ĭhamber is the agent for you if you feel confident at times ego-peeking angles and making cheesy plays. His traps can be used both offensively and defensively and provide vital information for the team. He provides benefits for his allies by boosting the team’s economy with his in-built weaponry.įurther, a good Chamber can change the course of eco rounds with his ultimate, Tour de Force and his Headhunter Sheriff. Radiant Chamber Guide (Agent Tips and Tricks)Ĭhamber currently holds a strong position in the meta and is a very effective solo-queue agent to play when aspiring to climb.
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